﻿using System.Collections.Generic;
using NettyDeomo.entity;

namespace NettyDeomo.msg
{
    public class S2C_EnterMap
    {
        public bool success;//是否进入成功
        public int code;//如果失败，返回错误码
        public List<PlayerOutLookData> otherPlayers;//同步的其他玩家信息
    }
}